In its essence Mechanology is the science of machines and new machine technology. Technology is, specifically, the realm of new techniques in using what is known, whether machine-based or not. While, on the other hand, the science of Mechanology is the realm of new mechanisms and machines.

Although Technology and Mechanology go hand in hand in the development of new and better science and innovations and they are seen as two distinct vocations. At its heart
Mechanology is about Power, personal power through machines.

Mechanology differs from Technology because it relies on the non-Einsteinian, or in your world called Quantum Mechanical, interaction of the Æther with machines. This goes along with the knowledge and skill of the Inventor, rather than the routine use of a constant principle or a machine based on Newtonian Physics.

Mechanology is defined as the use of the unusual properties of the Luminiferous Æther in conjunction with machines and then used by the Inventor to impose their will upon the world. It requires a lifetime of schooling to master, and so can be used by fewer people than Technology, but the personal power offered is far greater.

In general Mechanology can match the power of Technology at lower levels of Mechanological Advancement. Mechanology also works much faster than Technology. As an example armies of Clockwork Soldiers are capable of being created in the Steamworks Manufactory faster than human infantry can be trained.

However, on the downside Mechanology is resource intensive and inefficient, draining huge amounts of energy compared to Technology. This drawback requires the constant attention by knowledgeable Inventors.

Unlike Technology, Mechanology is also much less reliable and the desired results often fail, spectacularly, or do so in unexpected ways.

In my next journal entry I will expand on the scientific principles that Mechanology relies on.


Godspeed, Silas

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