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Starcade Review
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- Written by: Webknight
- Category: Webknight's Video Game Corner
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Admission is:
One of the nice things that they have available is that you can rent the entire arcade on Mondays or Tuesdays for $600 for 2 hours. (Each guest is then $10 per person)
They are one of the largest arcades in Minnesota with over 200 Cabs from the 1970's to the 2000's with classic games like Asteroids, Pac-Man, Gauntlet, Missile Commander, etc, etc. All of the set to free to play.
The time that I spent there I was with a couple of friends and they found two games they had not played in years: Robotron 2084 and Sinistar. I found two that I had not played in ages: Dragon Spirit (I couldn't make it past the first level) and Dr. Mario (I got the high score on that one.)
The one thing that I really liked about the place was the admission price, which was good for the entire day (as long as you leave your wristband on) you can go home, go out to eat. Whatever you wanted to do and then you could come back and play until closing.
During my time there I found that only a couple of Cabs were out of order. However, there have been times where I have visited arcades that most of the Cabs were not in working condition. Another good thing that I found at Starcade was that the monitors for all of the Cabs seem to be in pristine condition. Unfortunately there have been times when visited other arcades I had found older Cabs where the monitor had a lot of wear and tear damage that was visible.
On the cleanliness front the place was very orderly and spotless. As for the number of Cabs that they had in the place I never felt cramped and I believe that it had a nice balance between the number of Cabs and space in between them.
They have non-alcoholic beverages available and a small pizzeria. It was a little pricey, but the food was decent and the soft drinks were from the main soft drink companies, along with a nice diverse amount of indie soft drink makers. There are also a number of other places to eat nearby if you wanted something beyond what was available in house.
Overall I consider Starcade a quality retro arcade that can keep the younger crowd entertained, while providing the older crowd with the shot of nostalgia they were looking for.
The Luminiferous Æther Continued
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- Written by: Silas DeShane
- Category: The Disciplines & Differentiations of Mechanology
- Hits: 1259
Heat - Pedal to the Metal Review
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- Written by: Webknight
- Category: Webknight's Board Game Corner
- Hits: 1151
Glossary:
1. Boost Cards - Boost cards have a + symbol on them and they introduce a random element that may be good or bad for the player when played.
2. Heat Cards - Heat cards represent the strain on the player's vehicles engine when they push it too hard. Heat can only be gained by shuffling the player's discard pile into their draw pile.
3. Speed Cards - Speed cards have a number value on the card. This indicates how many spaces the players vehicle can move on the track.
4. Spinouts - Spinouts are when the player takes a corner too fast and do not have enough heat to make up the difference. The player resets their gear shift to first gear and position their vehicle at the at the corner line.
Overview:
The objective of the game is to complete two laps around the track. There are four race tracks that come with the base game, while there are two other tracks available in the expansions. However, there are players who are designing their own custom tracks to use in the game.
Each track has a certain layout that have corners in the track that requires the player to navigate without going into a spinout. There are two ways to accomplish this:
1. Slow down to the speed marked in the center of the turn.
2. Spend heat to make up the difference.
Each player receives a player board that has an illustrated sequence of play on the top, with three boxes for the draw, engine, discard pile underneath. To the right of the boxes is a gear display, to show what gear your vehicle is in.
While the draw and discard piles are pretty obvious, the engine pile is where the six heat cards that the player starts the game with are located. The player will want to keep as much heat as they can in the engine pile. Both to spend when needed, and to prevent their hand from becoming full of heat cards that they cannot discard. The player can only use cooldowns to get heat out of their hand, which will be explained shortly.
When the game begins the first action that the player does is draw seven cards from the draw pile that they add to their hand.
In the next action the player begins in first gear and may shift up one or two gears. Later in the game the player may shift up or down one or two gears per turn.
If the player only shifts one gear they do not have to spend any heat, but if the player shifts two gears they have to spend a heat card. The gear that the player's vehicle is in is the number of cards that the player can use that turn. After all players have selected their cards and placed them face down they are then revealed and the player can move the number of spaces shown on their cards played, or use them to react to any special cards that have been placed.
Actions:
1. Boost - Pay 1 Heat and the player may draw until they get a Speed card. Once the Speed card is drawn the player moves their vehicle forward a number of spaces equal to the Speed number on the card.
2. Adrenaline - If the player has moved last, or second to last with 5+ vehicles, the player can add one Speed and moves forward one Space. Also, the player may use a cooldown action to return one heat back to the engine pile.
3. Slipstreaming - If the player is directly behind or beside another vehicle they may slipstream to move two spaces and pass the vehicle in front of them.
4. Corner Check - If the player is making a corner check, they compare their current speed to the max speed of the curve and pay 1 heat card for every speed factor that they are over that limit. The player may ignore any speed gained by slipstreaming.
5 Discard - The player may discard as many cards as they wish, face up. However, non-discardable cards have an X symbol in the upper right and left corners.
6. Replenish Hand - The player may return any cards that have been played to the discard pile, then draw back up to seven cards. But, if the draw pile is empty the player shuffles the discard pile and adds it to the draw pile.
Now I need to discuss cooldowns. Cooldowns allow the player to discard heat cards back to the engine pile. Cooldowns are available when the player's vehicle is in first gear, 3 cooldowns, 2nd gear, 1 cooldown, or through the adrenaline action.
The average play time is 30-60 minutes, but the first playthrough may take roughly one and a half hours.
Unfortunately, I have only played the base game. But the next time that I play I will add some of the advanced rules in the game, like the rule to modify vehicles or add weather conditions to the game.
The Luminiferous Æther
- Details
- Written by: Silas DeShane
- Category: The Disciplines & Differentiations of Mechanology
- Hits: 1247
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